AgentGrid playgrounds · Five experiments

Games made onthe grid.

A demolition sandbox, a downhill run, a subterranean fever dream, a supermarket with no safety rules, and a city made of code. Each one started as an idea and became a place you can enter.

Oleg standing on a rooftop above a sprawling toy-brick city

Featured game · 01

Toy-brick demolition

Oleg the Brick Layer

Bring down a procedural brick city, one support beam at a time. Drive the rig, swing the hammer, and turn every skyline into spare parts.

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Game selection

Four more experiments, each with its own rules, hazards, and point of view.

  1. James riding a mountain bike down an open alpine trail
    02Downhill time trial

    James the Mountain Biker

    Commit to the line, carry speed through the turns, and find out how much mountain is too much mountain.

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  2. Vlad standing beside the ornate brass elevator at the voxel cave entrance
    03Subterranean science

    Vlad the Mad Scientist

    Drill into a hostile cavern, brew impossible compounds, and escape with enough volatile evidence to call it research.

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  3. The original low-poly SmashMart prototype
    v1 · First build
    First-person view inside the more realistic SmashMart v2 supermarket near the bakery aisle
    v2 · Rebuilt store
    04Prototype → production

    SmashMart

    A rough grocery-store prototype became a fully stocked physics playground. Grab a cart, ignore the shopping list, and compare v1 to v2.

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  4. An isometric code city spread across worktree islands at night
    05Living code visualization

    CityGrid

    Worktrees become islands, files rise as buildings, and every diff breaks ground. Watch a git repository turn into a place with traffic.

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Your turn

What will you put on the grid?

AgentGrid gives your agents a shared canvas, persistent context, and room to work in parallel. The next strange little world is yours.

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