Read the terrain
Hardpack, gravel, mud, grass, wet ground, and wooden features each change the ride. Thread rollers, shaped kickers, technical grades, and trail obstacles without losing momentum.
Find your line, hold your nerve, and keep the run alive. James is a fast, physics-driven mountain biking adventure across an endless Pacific Northwest trail.

Original art direction
2.64 km
Authored opening course
Endless
Deterministic continuation
60 FPS
Desktop target
Made on the canvas
AgentGrid workers turned terrain research, bike and rider rigs, handling physics, procedural course generation, audio, menus, and repeated playtests into one continuous browser game. The opening 2.64 km is authored; deterministic trail tiles carry the ride onward.
Hardpack, gravel, mud, grass, wet ground, and wooden features each change the ride. Thread rollers, shaped kickers, technical grades, and trail obstacles without losing momentum.
A full bike and rider rig responds to steering, pedaling, braking, jumps, wheel contact, and landings. Chase speed and score while the camera keeps the trail readable.
Miss the landing and James separates from the bike in a physics-driven ragdoll. The game rewinds to a safe trail state so the next attempt is only seconds away.
Real captures from the playable build, from the quiet start screen to open ridgelines, airborne mistakes, forest obstacles, and the tunnel far down-course.





Built with AgentGrid