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Oleg the Brick Layer

Open-world toy-brick destruction. Drive an indestructible demolition rig through a procedurally assembled brick city, hop out as Oleg to hammer weak points, and chain collapses into combo scores.

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Free, in your browser · WASD to drive, E to hop out, F to swing

Built entirely by AgentGrid workers

No hand-written game engine, no studio — Oleg was built end-to-end by AI workers orchestrated on the AgentGrid canvas: design docs, a destruction physics core, procedural city generation, audio, HUD, and QA. The same workflow you'd use to ship a feature, pointed at a game.

Real physics, real bricks

Buildings are stud-connectivity graphs: knock out a support and flood-fill finds the unsupported chunk, which falls, shatters, and settles into collectible rubble. Powered by Three.js and Rapier.

A procedural city on a table

Hand-authored building templates, validated for stud connectivity, feed a district generator that assembles a fresh brick city on a wooden tabletop every run.

Two ways to smash

Drive the indestructible demolition rig with predictive ram destruction, or hop out as Oleg and swing the hammer at weak points — then chain collapses into combo scores.

Straight from the game

In-game screenshot of Oleg standing on a rooftop above the brick city, with score and demolish HUD
Oleg surveys the city — HUD tracking score and demolition
Oleg the Brick Layer title screen over the brick city: the city is spare parts, prove it
The title screen — “The city is spare parts. Prove it.”
In-game screenshot of Oleg driving a brick excavator down a city street between towers
Cruise the streets in the excavator — every building is a target
In-game screenshot of a collapsed building scattered as loose bricks across the street, combo x3.8 on the HUD
A tower reduced to spare parts — combos climbing

Want to build your own?

AgentGrid is a persistent canvas for orchestrating AI agents — games, apps, features, whatever you point it at.