Oleg the Brick Layer
Open-world toy-brick destruction. Drive an indestructible demolition rig through a procedurally assembled brick city, hop out as Oleg to hammer weak points, and chain collapses into combo scores.
Play now →Free, in your browser · WASD to drive, E to hop out, F to swing
Built entirely by AgentGrid workers
No hand-written game engine, no studio — Oleg was built end-to-end by AI workers orchestrated on the AgentGrid canvas: design docs, a destruction physics core, procedural city generation, audio, HUD, and QA. The same workflow you'd use to ship a feature, pointed at a game.
Real physics, real bricks
Buildings are stud-connectivity graphs: knock out a support and flood-fill finds the unsupported chunk, which falls, shatters, and settles into collectible rubble. Powered by Three.js and Rapier.
A procedural city on a table
Hand-authored building templates, validated for stud connectivity, feed a district generator that assembles a fresh brick city on a wooden tabletop every run.
Two ways to smash
Drive the indestructible demolition rig with predictive ram destruction, or hop out as Oleg and swing the hammer at weak points — then chain collapses into combo scores.
Straight from the game




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